Digital products that aim at trapping user attention and creating addiction lead to personal impoverishment.
A world in which autonomous citizens enjoy leveraging digital technology to express their creativity and strengthen their independence.
At Enlightware, we pursue the mission to foster autonomy, creativity and collaboration skills of each individual through digital products. For more information, read our social impact description.
Candli, an app that enables anyone to create their own video games.
Try Candli now!
Candli combines traditional art creation with visual programming in a unique way. With Candli, a person with no prior training can scan their own drawings and pictures, and with a handful of visual rules, assemble them into a fully-functional video game. Then, in one click, they can share it online with their friends. Candli is heavily inspired by research conducted by Stéphane Magnenat and colleagues at ETH Game Technology Center.
We also offer Candli integration into third-party platforms, with custom back-ends (B2B):
Contact us to integrate Candli in your platform (B2B)We are currently in the bootstrap phase. If you want to know more about our future projects and products, please enter your email below.
Your email will not be disclosed to third-parties, excepted if required by law. You can modify or delete your information at any time by sending us an email.
You can also follow our Mastodon @Candli@enlightware.ch feed and our LinkedIn page.
We actively contribute to the community with the following open-source projects:
Enlightware® is a social enterprise active in the field of computer science and software engineering. As an official spin-off of ETH Zurich (Game Technology Center and Autonomous Systems Lab), it transfers academic experience and knowledge into products. At Enlightware, we consider profit as a constraint rather than a goal, and aim at developing a sustainable business with a positive impact on the society. You can contact us at info@enlightware.ch.
Dr. Stéphane Magnenat is a senior researcher at ETH Zürich. Previously, he was Associate Research Scientist at Disney Research Zürich. He obtained his PhD from EPFL. His work covers the fields of robotics and computer science. He is the creator of the Aseba framework that is the software core of the Thymio robot, and the lead developer of its visual programming environment. Moreover, his work in 3-D mapping is used by the Google ARCore and NASA for planetary reconstruction.
Dr. Hannes Sommer obtained his PhD in the field of autonomous robotics at ETH Zurich after obtaining a Diploma in mathematics (with physics minor) from Technical University Berlin and also has 20+ years of experience in software development and network + server administration.
Violaine Fayolle is a digital artist at ETH Zürich. Previously, she worked as digital artist and Virtual Reality technician at the Geneva University. With a background in graphic and real-time 3-D design, she completed a Master degree in Interactive Technology specialized in Virtual and Augmented Reality in Laval, France. She creates visuals to support research and individual projects that inspire her.
Chris Solarski is an expert in game art, game design and UX—specialising in exploring the boundaries between classical and digital design practices. He has authored three internationally recognised books relating to these fields that are endorsed by the likes of ‘Assassin's Creed’ founding member Stéphane Assadourian. Chris’ work has been described as gaming’s equivalent to Robert McKee’s screenwriting classic, ‘Story,’ and Joseph Campbell’s universal storytelling structure.